GAMES + GAMIFICATION
Games and gamification are essential for businesses, offering revenue growth and enhanced engagement.
For example, "Candy Crush Saga" generated $2.8 billion in revenue in 2022, 50-60% of which came from in-app purchases and ads.
Deloitte saw 25-30% revenue growth by gamifying employee training, which resulted in a savings of $10 million.
Fitbit achieved 30-35% revenue growth by gamifying their fitness app, which led to an increase of 10 million active users.
Duolingo's gamified language learning led to 45-50% revenue growth, with over 50 million users learning a new language through their app.
Embrace games and gamification to elevate your business.